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Nintendo's highly successful game release for the Nintendo 64™, Super Mario 64™, was built using the N-World development toolsuite from Nichimen Graphics Inc. Nichimen chose Allegro CL from Franz Inc. to develop its powerful N-World products.
[-snip-]
"Our system is VERY large," Coyne continues, "and having source locators, apropos, arglist information, who-calls info and an interpreter makes it feasible for developers to examine and work on code they are unfamiliar with. Along the same lines, incremental compilation makes it easy to experiment with code to learn how it works. And obviously, incremental compilation greatly speeds up development and debugging on a large system like ours."


You know what is funny about this? When I started - way back - looking for a system to build the online catalog for Meistersinger Musik (must have been around 1996) Allegro CL was one of the hot recommondations... yes, Lisp. I was fooling around with Perl at that time and finally settled for Frontier 5 as it became freely availeable for Windows. Drats. Maybe I should have persuaded them to buy the Allegro CL license after all. I'd have learned Lisp after all.

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Martin Spernau
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